Collect 1 Million Items

Which Cash Upgrade to Buy Next

For the first 10,000 items only one upgrade matters: Pusher Width, taken to 8 Studs before the counter gets there. Cash Multiplier comes next, Spawn Rate after that, and WalkSpeed is the one to leave alone.

What happens if my WalkSpeed exceeds 32 Studs/s?

Due to discrete frame physics updates, high speeds cause tunneling where your character passes through items without imparting pushing momentum.

Does Extra Drop stack with Spawn Rate?

Extra Drop generates 2 items per spawn event, doubling raw throughput alongside Spawn Rate delay reductions.

What to buy, in order

OrderUpgradeCostWhat it changesBuy it when
1Pusher Widthcost rises about 1.35x per rankwidens the pusher so more items are caught per passbefore the counter reaches 10,000 — 8 Studs is the minimum that stops items bouncing off you
2Cash Multipliercost rises about 1.40x per rankraises what every pushed item pays outonce width reads 8 Studs; keep reinvesting about 30% of income so the next rank arrives sooner
3Spawn Ratecost rises about 1.25x per rankputs more items on the platform at onceafter width covers the lanes items spawn in and income is compounding
4Player WalkSpeedcost rises about 1.20x per rankmoves you between spawn lanes faster, and nothing elsealmost never — 32 Studs/s is the ceiling and 24 to 28 Studs/s is the usable band

The same order as steps

  1. Spend the first Cash on Pusher Width until it reads 8 Studs.
  2. Once width is at 8 Studs, send about 30% of income into Cash Multiplier and let the rest accumulate.
  3. Add Spawn Rate only after the pusher covers the lanes where items appear.
  4. Leave WalkSpeed where it is; past 32 Studs/s the pusher skips through items in a single frame.

Where you are stuck right now

What not to buy

Player WalkSpeed

Past 32 Studs/s the pusher skips through items in one frame, so the Cash buys no throughput and the pushing stops. Ranks bought above the ceiling cannot be recovered.

Related questions

What happens if my WalkSpeed exceeds 32 Studs/s?

Due to discrete frame physics updates, high speeds cause tunneling where your character passes through items without imparting pushing momentum.

Does Extra Drop stack with Spawn Rate?

Extra Drop generates 2 items per spawn event, doubling raw throughput alongside Spawn Rate delay reductions.